If you teach a Cambridge Starters, Movers or Flyers class, the hardest part is rarely the lesson itself. It is the gap between lessons: setting homework is easy, but knowing which students actually practised, which ones skipped it, and which words the whole class is stuck on is another matter. The class tools on Flyers English were built for exactly that gap, and they are completely free for teachers. Recently, a primary school in Chile got all 24 students of one class onto the platform during a single lesson. This guide walks through how to do the same, step by step.
Step 1: Create Your Class in Two Minutes
The whole setup is a handful of clicks, with no school paperwork and no credit card:
Go to the teacher page and create a free teacher account
Name your class (for example, "Tuesday Flyers group") and pick its level: Starters, Movers or Flyers
The system instantly generates a 6-character join code that belongs to your class
That's it: the class is live. If you teach several groups at different levels, create one class per group so each gets its own code and results never mix.
Step 2: Students Join With a Code, No Email Admin
This is the biggest difference from most classroom platforms: you never collect student email addresses, never upload a roster, and never wait for parents to confirm accounts. Students open flyersenglish.com/join and type your class's 6-character code:
- In class: with a computer lab or tablets, the whole class can join within one lesson
- Or as homework: share the code with parents through your class group chat, and children join from a device at home
- Students who were absent can join later: the code stays visible in your class view and in the weekly report email, so latecomers can join any time
How to Read the Class Dashboard
Once students are in, every game they play reports back to a single screen. The class dashboard answers the three questions every teacher needs before a lesson:
- Who practised this week?A student list with activity at a glance. One look tells you who is keeping up and who needs a nudge.
- How is each student doing?Games completed and accuracy per student, updated as soon as they finish playing.
- Where is the class stuck?The topics and skills the class is weakest in, a ready-made pointer for what to review in your next lesson.
What the Monday Report Tells You
Every Monday morning you receive one report email per class, with no logging in and no manual tallying. It covers:
- Who practised during the week, and who never opened a game
- The class's overall accuracy for the week
- The five words your class struggled with most, ready to use as a Monday warm-up
- Your class join code, so students who haven't joined yet still can
Many teachers settle into a simple rhythm with it: read the email for two minutes on Monday morning, turn the five hardest words into the week's opening game, and send a quiet note to the parents of anyone who didn't practise at all.
Using the Games as Homework
Instead of photocopied worksheets, you can assign a specific game or exam part, and know exactly who did it a week later:
Assign by weak exam part
For example: "This week, everyone plays Listen & Choose at Movers level, twice." The games mirror the YLE exam tasks, so game practice is exam practice.
Let the game re-teach mistakes
When a student gets a word wrong, the game pauses to show the correct answer, then brings that word back in a Boss Round at the end of the session. It's the same spaced repetition that helps children remember words.
Free to start
The first levels of every game are free with a student account, so the whole class can practise before any parent pays anything.
Tips From Real Classrooms
- Get the whole class joined during a lesson, since leaving it for home reliably lowers the join rate
- Make homework concrete: game name + level + number of plays, rather than "practise your English this week"
- Spend five minutes on Monday celebrating practice streaks; being seen by the teacher is most of the motivation
- Don't worry about devices: the games run in the browser on phones, tablets and computers, with nothing to install
Summary
An effective Cambridge YLE class needs two things: good teaching in the room, and steady practice between lessons. The second is where the class tools do the heavy lifting. Create the class once in two minutes, let students join with a single code, and from then on every Monday morning tells you exactly where your class stands. The class tools are free for teachers. Learn more on the teacher page or create your class now.